![]() ![]() And you’ll put them to good use as you strike out from the village to battle back the beasts that threaten it. Learning these new systems is pretty exciting, given how mechanically similar the first two HotK games were. You’ll even learn crafting skills like cooking and potion-making that can be used at camp to supplement your resources. ![]() Additionally, you no longer have to backtrack to camps to rest and regain strength for tasks, as you can camp anywhere and spend a generic food resource to get those precious heart points. Now when you perform common tasks like fighting or hunting, you have a skill level that can rise and is checked against more imposing tasks. You’ll also notice a few immediate mechanical differences right away, including skill levels and camping. Hero of the Kingdom III starts off with plenty of promise, introducing you to a slightly new twist on the classic “hero is born” story from the previous games. Visions of a princess and a dark force beneath the earth fill your head and lead you out of your besieged valley, across the kingdom to uncover the truth behind the chaos. All that changes when a freak earthquake buries your home in unyielding stone, and the ground splits to unleash hell hounds and undead. You’re hunters by necessity, and your first steps on the hero’s path are errands to catch rabbits and perform odd jobs for the nearby (like five steps away) village. You begin your tale as a simple youth, living in the simple woods with his simple uncle. I’ve gotten to the point where I’m not even sure I want to finish it, knowing how much hacking and slashing and potion-chugging is in my future, and if that sounds strange to you then you might be as clueless about this series as its developers. But I’ve given Hero of the Kingdom III nearly four hours to rise out of the slog it’s made of the classic trading and adventuring, and if anything it’s gotten worse. It’s not something I see often, thankfully, and it’s something I never expected to see in this series. I don’t understand how a series can establish itself, improve on its core elements, and then abandon them in such dramatic fashion. I really don’t understand how things like this happen. Review copy provided by developer via Curator Connect ![]()
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